Audiovisual Saliency Cues in VR
Research aims to examine how contextual cues affect audiovisual integration processes when determining saliency. Various 360 panoramic videos with ambisonic audio are used with HTC Vive VR headset and eye tracking data is analyzed for different types of videos. Variables include sound type (human, animal, nature, vehicle, music) and scene type (indoors, outdoors-natural, outdoors-human-made).